Ending the school term on something fun.
Ending the school term on something fun.
Towards the end of the year, our team of four spent about six weeks of our student lives turning this:
Into this:
Work in progress
How the scene developed as we gradually refined our assets.
There’s a bit of a jump here where we finalised the textures and refined the lighting. We also added in some atmospheric effects like fog and smoke particles.
A closer look at some of the assets.
Brief thoughts on things learnt:
See more on Behance
Rendered in Arnold, composited in Nuke.
Interesting that the ambient occlusion pass made the biggest difference to how well the bicycle nestles into the scene. Next time I would probably deal with the shadows separately to the rest of the object. I was trying too hard to get extra shadow on an already shaded area and ended up overblowing the specular highlights. Had a lot of fun with the atmospheric effects, volumetric scattering is beeaautiful.
After three weeks at AIE we’ve covered quite a bit of ground. We whizzed through a good block of fundamentals such as modelling, texturing and lighting. Here’s my first attempt at a scene. It’s something of a cross between an apothecary’s cellar and a tavern.